Sex Power Rangers: Battle for the Grid/Kat Manx - Mizuumi Wiki Bilder
Rangers' weapons and is Commander Cruger's trusted assistant and friend. Supreme Commander Birdie recruits her to central command. She returns to Earth with a temporary Morpher and becomes the Kat Ranger. Kat is a rushdown character with some of the best mobility in the game. Sporting a rekka for extended blockstrings, a cartwheel attack for establishing pressure and even setting up tricky cross-up situationsand a divekick to help mix up her approach, Kat is a very sticky Power Rangers Spd Kat that can be hard to keep away, but she can also be very slippery, weaving in and out of the opponent's range with her mobility Poewr her backflip special move, which can be used similarly to Slayer's Dandy Step in Guilty Gear.
Combined with great combo potential from any starter, simplicity and an excellent lockdown assist, Kat is sure Powfr justify any spot on your team. Standard jab. Nice to start pressure with at close range because it chains into itself and will catch an opponent trying to jump out. Easy way to continue a juggle combo after a 2H 5S starter. Hits at an upward angle. Good for juggle combos.
Can be used to pick up for juggles directly after 2H 5S juggle starter, but 2L 5M is much Powdr for just a little wasted juggle time. Moves forward very far. Reaches nearly halfscreen if you cancel dash into 2M: very good approach and long Kwt punish.
Also hits behind Kat: can be used for crossunders on incoming or after a jab reset. Followup moves will turn Kat around to face the opponent.
Spr you have time, you can dash under and 2M back to the original side for a double crossunder. Standard launcher and dedicated anti-air. Against airborne opponents, this move uses a wallbounce and finishes in a hard knockdown.
This means it can either be picked up before they hit the Rangerrs or with an OTG move; both of which lead to a full combo. Can juggle off 5H. Rekka-type move. Rangerd cancel first and second hits into 4S or 6S. Very little blockstun on all three rekkas which means on block it is possible to be jabbed out between each rekka.
Third rekka launches grounded opponents. This backflip is one of the few meterless moves in the game with some invincibility. Invincibility starts around the time Kat's hands Ppwer the Ranegrs, and Rngers around the time her feet touch the ground again. Ranyers can still be punished, but it can get you away from someone trying to jab punish a rekka. Tap S again to do a dash attack. The dash attack has a pretty big hitbox and can out-prioritize or trade with a lot of moves.
This wheel Poder is safe on Rxngers, links to light Rangrs on hit and is an excellent approach against zoning characters. Two excellent uses in pressure: the first is that you can cancel a pressure string into this move if you think your opponent will pushblock, and get right back in.
Good in juggles for corner carry. Be wary of using Www Xxx Hd in juggles while in the corner as it will passthrough female bodies and Eric.
Can cross up even in the corner: if you divekick someone who is completely cornered, it will hit in front and then Kat will land behind the opponent. Hits OTG. You have to wait until you reach about head height after a jump before you can hit the button: it will Poqer come out if you hit S too early. As of version 1. Has some invincibility. Can cancel from first or second Power Rangers Spd Kat with 6S~L 6H hold and quickly hit L. Rangsrs combo super after.
Good damage and good chip. Extremely unsafe on block and whiff. Hard knockdown. If the opponent is a little Onlyfans Ava Addams high up, only some of the rockets will connect and the move will sometimes become unsafe on hit. Amazing assist for combo-building. Last hit launches on ground hit. Pretty good lockdown assist to keep the opponent still for mixups, but each swipe does not have a lot of blockstun, so careful planning is needed to not leave gaps.
Pushes back farther than any other assist in the game, so it has some utility for zoning teams, but she's not that helpful for that purpose until the opponent is right in your face. Forces a character switch on hit; knocks down if only one character remains. In neutral, you want to play patiently and wait for an opening to start your offense.
Pretend to move in and then back out with backdash or 4S. This may bait your opponent to use a slow move or put their assist on cooldown: being patient in your approach will give you openings. Similarly, you can pretend to back away with 4S or jump back, and then come back Power Rangers Spd Kat Rangegs 4SS or divekick.
When you see an opening and are ready to make your approach, you can move in with a plain run or dash, 6S, j. S, 4SS, or a dash quickly cancelled into 2M. When you do decide to approach, you can strike from several different angles and timings, so be sure to vary your approach and it will be difficult Rangeds keep you out, even for dedicated zoning characters.
Some characters have difficulty dealing with j. S, and projectile characters have an extremely difficult time dealing with 6S. You may favor one approach or another depending on your opponent. Some assists, like Cenozoic Blue and Jen, can help to lock your opponent down and allow you to run in without fear of running into a big button. If your opponent is jumping a lot, you can either try to Spe them air to air with j. If you are feeling Kay, you can use 2M to cross under them and make them block wrong.
As soon as you make your opponent block something on the ground, you want to call an assist to keep them locked in place. If you leave small gaps in your pressure strings, you may catch opponents trying to jab out, jump out, or use an unsafe invincible move.
S, and oPwer on an airborne opponent. Ideally, you want to make the opponent worried about defending one option and then hit them with another. If they are hitting buttons trying Power Rangers Spd Kat stop a throw attempt, you can use small gaps to counterhit them. Good pushblocking will force you to get back in all over again, if you fail to keep them locked down or re-approach immediately, but Ranggers alright.
When you get a hit, it will either be SSpd or good damage into corner pressure. On Spdd knockdown or on the opponent's incoming, you can use your crossup tools and assists to make setups that are very difficult to block and will let you continue pressuring Kqt they are blocked.
If your combo will Powdr kill and you want to be tricky, you can 5L the opponent to flip them out and perform a mixup on them when they are not expecting it: you have just Rqngers time to dash 2M to the other side, or you can do same side, or throw.
On defense, you can sometimes use 4S to get out of weak pressure, but you should rely on good blocking and pushblock. On your incoming, you can use divekick to call out bad setups, but it's generally better to block and then pushblock.
When you have space, you can reset to neutral. Her assist is only good if you are already close to the opponent or have them in a combo, but it is great in those cases.
Kat can be played in any team position, but she does not have a strong round start. Kat as the active character likes to have neutral or lockdown assists to help her close the gap, or damage engines to make TODs even easier. Combos below are curated with beginners in mind, it will help with learning Kat and in particular get used to her various non-TOD finishers.
The following combos are for Kat's forward throw. All Sps are done with the above combos in mind, all combos leading into the zord combo end with 5SSS with the exception of SPD which will have the full notation below. The SPD combos below use an air-unblockable setup on incoming; when SPD M hits an airborne opponent they get a debuff which prevents them from blocking in the air. Paired with a snap the incoming Rangeds also has this debuff letting us do a meaty attack on them.
MH 5M [corner combo] video. H ]M[ 5M Spdd. LM 5M [corner combo] video. Want to be an editor? Request an account by joining the Mizuumi Discord and follow the instructions in the welcome message. From Daisy Ridley Nipples Wiki. Knocks down. Can be Kaf with 2M after knockdown and lead into a full combo. Cancellable sweep. Animation is identical to 5HH but has different properties.
Cannot be used in a magic series except for after 5H. Invincible to strikes and projectiles between frames Projectile-immune from frames
Rangers' weapons and is Commander Cruger's trusted assistant and friend.
05/04/ · Kat Ranger lruhs.me Manx (Kat / Cat Ranger) is played by Michelle Langstone. Kat Ranger is playable in Power Rangers Legacy Wars!lruhs.me Author: Power Rangers Official.
Kat Manx-SPD Kat Ranger  Story: Kat Manx is the technical adviser of the SPD of Earth and is responsible for creating all the weapons and zords the rangers use in battle. Her intelligence is so admired that even Commander Birdie promotes her to work at SPD main headquarters for a short time.